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Edit File: bootx.h
/* SPDX-License-Identifier: GPL-2.0 */ /* * This file describes the structure passed from the BootX application * (for MacOS) when it is used to boot Linux. * * Written by Benjamin Herrenschmidt. */ #ifndef __ASM_BOOTX_H__ #define __ASM_BOOTX_H__ #include <uapi/asm/bootx.h> /* (*) The format of the colormap is 256 * 3 * 2 bytes. Each color index * is represented by 3 short words containing a 16 bits (unsigned) color * component. Later versions may contain the gamma table for direct-color * devices here. */ #define BOOTX_COLORTABLE_SIZE (256UL*3UL*2UL) /* BootX passes the device-tree using a format that comes from earlier * ppc32 kernels. This used to match what is in prom.h, but not anymore * so we now define it here */ struct bootx_dt_prop { u32 name; int length; u32 value; u32 next; }; struct bootx_dt_node { u32 unused0; u32 unused1; u32 phandle; /* not really available */ u32 unused2; u32 unused3; u32 unused4; u32 unused5; u32 full_name; u32 properties; u32 parent; u32 child; u32 sibling; u32 next; u32 allnext; }; extern void bootx_init(unsigned long r4, unsigned long phys); #endif